Thursday, June 21, 2007

O and D?

Since I’ve been on Clockwork, we have never divided the team into concrete offensive and defensive lines/teams. At the same time, a number of elite teams in the area (and in the country) readily use this system. The question that remains is: do the advantages of such a division outweigh the disadvantages for OUR team?

As I see it, the advantages to separate O and D lines are:
-develops cohesion/chemistry quicker by focusing on smaller groups
-allows individuals to focus strongly on specific elements of the game
-helps hide individuals who have a specific weakness
-helps divide playing time more efficiently (works to prevent over/under-playing)

The disadvantages are:
-limits the play of “stud” players
-requires a large(r) team of players to draw from
-makes “all-star” lines less effective as they will have less practice together
-limits the effectiveness of players as they will be hurt on opposite side of the disc

Thinking about our team for next year, I think that many of the disadvantages listed can be strongly minimized. Our roster doesn’t utilize (at least not last year) a single “stud” player, but operates as a replaceable system. We are going to have 16+ players to draw from next year, so our roster appears to be large enough to support separate sides. Compared to how we ran lines this year, our “all-star” line saw play about as rarely as it would under O/D lines and assuming it drew fairly evenly between the two groups, chemistry would still exist. The final point is only a disadvantage if practice isn’t tailored to counteract this occurrence. O lines must play defense and D lines must score off turnovers, so neither can neglect the alternate side.

I think that such a division would allow us to train/groom players more quickly as they will be trained for specific roles rather than trying to make everyone a jack-of-all-trades. Furthermore, the problems we’ve had in the past with calling even lines would be somewhat alleviated.

As I see it, we could divide the team as follows:
O: Petums, Taint, Ding-Bang, Jonah, Nasty, Mik, Brain, Sam, Gibbs
D: Mutton, Jabe, Potter, Me, John-O, Kulkarni, Tomi, Hugh

Whether this is an optimal split could be debated, but I think that having set practice teams with set goals would definitely help us develop earlier in the season.

Yesterday’s Workout:
Rest Day

On the iPod:
Punk Goes Acoustic Vol. 2

1 comment:

Rafe said...

Its a different mentality. If your goal is to upset the top team then O-line, D-line doesn't make sense. If your goal is to go deep into two-day-long tournaments then its imperative to split up the play time a lot more than we done. Personally I like the O-line, D-line setup. You need 8 or 9 on each, with subs coming in as a line is on for multiple points in a row.

In terms of how I was thinking about the split, I see JohnO as an O player, but if you switch him over then the D line is far too short a line. Ideally I think Taint is a good fit as a D-handler because he has a great mark and he is a good arial defender. The issue there becomes how well his back holds up on D. Why isn't Mik on D? He played D all year this year. As far as our rookies go, he understands running through the disc on D the best and came up big on D a bunch of times.

My lines were:

O: Mutton (best handler should be on O ... he can switch to D on crucial points ... this keeps him fresher as well), Petums (or taint depending on back), DB, Jonah, Nasty, Brain, JohnO + Gibbs, Kevin, Mark, yang,

D: Taint (Petums if taint's back is better on O), James, Potter, George, Kulk, Tomi, Mik + Sam, Peter D, Jason, bubba etc.

Of course it all depends on what usable freshmen turnout, and how everybody's throws develope. It'd be nice to see a team of 16+ guys all with reliable 30-35 yard throws to get more cutter-to-cutter chunks of yardage.

Ok ... bed time